Monday, 31 October 2011
Sunday, 30 October 2011
Maya Process (before UV mapping)
Image one: I created a flat plane, then dissected the plane into separate sub devisions, extruding some and leaving others till I had the basic shape and size of my room. I left the roof clear and one side of the room so that it would be easier to work in.
Image two: I created my chandelier in three separate pieces all using the revolve curve tool. I first drew out each individual shape, then rotated to get the object I needed. I then used a curve and extruded along it to connect the parts to the center of the chandelier.
Image Three: For this stage I created polygon cubes, made them to my desired size and thickness, then used the edge loop tool to create subdivides by which I could extrude to get the desired overall beveled appearance of doors and picture frames.
Image Four: For the steps, I used the polygon cube tool to create the first step, then set that as the center. I then used the duplicate tool to create another step and move it to where I wanted. When I was satisfied with the placement, I then used the special duplicate tool to continue the rotation and duplications of the stairs, then extruded the underneath to create a wall.
Image Five: for the banisters, I used the rotate curve tool, drawing the curve myself then rotating the image to give it the necessary appearance. I then also used the duplicate special tool to get equal distances between banisters.
Image Six: For the railings, I used the polly cubes tool and to create the links between objects I used the bridge tool, this also made my desired wavy railings on my staircase.
Posted by L G Clay at 14:31 0 comments
Thursday, 6 October 2011
Milo Run Animation Test
Basic loop animation of my character Milo (The Manticore) Running.
Just a test to keep myself used to drawing on the computer and to help me learn the squash and stretch of the feline spine while running.
That and animation with human arms replacing feline front legs was a little challenge I set myself.
Posted by L G Clay at 02:38 0 comments
Monday, 3 October 2011
Createing Candles
One of my first attempts at maya for this project, I have begun work on my chandeller.
By starting with the basics, I've created a curve by going Create -> EP Curve to match the shape of my ornate object, then used Surface -> Revolve to create the base, the candle and the wick.
Posted by L G Clay at 03:07 0 comments
Brief details
- Mind map ( )
- Show insperation / Ideas for layout (x)
- Show insperation / ideas for characters (x)
- Sketch thumbnails (x)
- Final sketch (x)
- Colour keys (x)
- Props presant / Detailed sketch of props ( )
- Story board of the character in the enviroment ( )
- Lighting ( )
Key:
( ) Not done / In progress
(x) Finsihed
Posted by L G Clay at 03:00 0 comments
Friday, 30 September 2011
Layout research part 2
It's also a common factor to have a grand piano or a huge fire place as pride of place in such homes. I will look into using these within my own designs.
Most stately horror homes seem to have towers and are made from old stonework, something I will aim to include with my own Interior.
Posted by L G Clay at 11:44 0 comments
I have decided that the most interesting layout I could achieve would be something that could be portrayed as comical as well as have darker undertones, as well as a dedication to one of the most brilliant horror writers of all time, H.P. Lovecraft.
Lovecrafts work mainly followed the assumption that as well as our world, there are many others like it harboring beings that have the ability to cross over into ours and reek havoc with our minds through the power of hypnosis, dream interference, and simply terrifying us beyond rational thought. These creatures where often referred to as 'the old gods', or in other cases, 'the old creatures'.
Lovecraft himself was said to have dabbled in this 'fringe science' of crossing worlds, and so i thought I could use this aspect to put a twist on our imaginings of a hunted stately homes interior after an 'old god' has crossed into our world.
Of course, I also want this to have a comical side to it when I introduce characters into the layout, and plan on using the norman rig to portray lovecraft himself, but in a much more cartoon style, and as such want my layout to also resemble a cartoon horror house.
Posted by L G Clay at 11:34 0 comments