Maya Process (before UV mapping)
Image one: I created a flat plane, then dissected the plane into separate sub devisions, extruding some and leaving others till I had the basic shape and size of my room. I left the roof clear and one side of the room so that it would be easier to work in.
Image two: I created my chandelier in three separate pieces all using the revolve curve tool. I first drew out each individual shape, then rotated to get the object I needed. I then used a curve and extruded along it to connect the parts to the center of the chandelier.
Image Three: For this stage I created polygon cubes, made them to my desired size and thickness, then used the edge loop tool to create subdivides by which I could extrude to get the desired overall beveled appearance of doors and picture frames.
Image Four: For the steps, I used the polygon cube tool to create the first step, then set that as the center. I then used the duplicate tool to create another step and move it to where I wanted. When I was satisfied with the placement, I then used the special duplicate tool to continue the rotation and duplications of the stairs, then extruded the underneath to create a wall.
Image Five: for the banisters, I used the rotate curve tool, drawing the curve myself then rotating the image to give it the necessary appearance. I then also used the duplicate special tool to get equal distances between banisters.
Image Six: For the railings, I used the polly cubes tool and to create the links between objects I used the bridge tool, this also made my desired wavy railings on my staircase.
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